Robots playing with people in physically interactive games exploit both the abilities requited to autonomous robots (such as mapping, perception, navigation, planning, …), but also those required to appear as effective players and good play companions, involving the players in challenging and satisfactory games, matching their ability.

We have developed many games gradually exploring different facets of the development of these games, from the perception and actuation abilities needed to play following the game rules, and guaranteeing the safety of the players, to timing in different aspects, to involvement and adaptation, either intrinsic or learned from playing, to the skill of the player.

Some of the developed games are listed here below.