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R2P

R2P (Rapid Robot Prototyping) is a modular HW/SW system, developed at AIRLab, which enables to assembly the electronics of a robot in few hours. Each HW module implements a functionality for a robot (e.g., motor control, IMU, sensor data colection, WI-FI, GPS, …) and includes an ARM processor that runs a real-time operating system. All modules are connected via CAN bus on which a real-time protocol has been implemented. Modules can also be integrated in the micro-ROS environment that we have developed and that can connect them as ROS nodes to a ROS-based system. R2P modules are now available from Nova Labs, a spinoff we started in 2015. Contact Person: Andrea Bonarini
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Robot Development

At AIRlab we develop and implement our robots since 1972, as tools for research and applications. Among the last ones, we mention the autonomous wheelchair RBWC, the team of soccer robots Milan Robocup Team, several bio-inspired robots, an autonomous off-road vehicle (in collaboration with the MERLIN Lab), an autonomous electric car (in collaboration with IRALab) several autonomous robots that can play with people in robogames, a robot to guide people at trade fairs and malls, robots that can show emotion and character, robots for rehabilitation (some of which in collaboration with Phy.Co. Lab and HOC Lab), omnidirectional bases, and flying drones. The most recent development has brought to the implementation of a modular HW/SW system (R2P – Rapid Robot Prototyping) that enables to assembly the electronics of a robot in few hours. Each HW module implements a functionality for a robot (e.g., motor control, IMU, sensor data colection, WI-FI, GPS, …) and includes an ARM processor that runs a real-time operating system. All modules are connected via CAN bus on which a real-time protocol has been implemented. Modules can also be integrated in the micro-ROS environment that we have developed and that can connect them as ROS nodes to a […]
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Robogames

Interactive games with autonomous robots are one of the most challenging robotic research issues. The robot should involve the player, both physically and behaviorally, while acting in the real world. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone’s home. Past experience is related to Robocup soccer robots, Edutainment, Affective Computing, and Rehabilitation. First steps in this direction were done in 2005 with our rehabilitation robot and with robots physically interacting with players through the remote control of a WII console (ROBOWII) and different sensors, including cameras. We have developed a number of games in the Physically Interactive Robogames (PIRG) framework, were lively movement and interaction are mandatory. We are evaluating the possibility to provide information gathered about the emotional state of people involved in games to the game controller robot, which should emotionally react raising the involvement of the human player in the game. An effective robot player needs to integrate edge technologies from robotics, interaction, and psychology. An interesting hardware (body) should be integrated with the needed functionalities to become a game companion, such as adaptation to the […]
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