RoboTower is a PIRG (Physically Interacting RoboGame), a kind of Robogame characterized by dynamism and physical interaction among users and robots in non-structured environments. The game challenges both movement and cogitive skills. The robot has to knock dowown yellow towers and the red tower. The human players can delay its activity by selecting a card to be put in front of the robot RFID cards that are read when the robot goes over them. Each card makes the robot doing some action (turn, go back, stop) or prebvents it from seeing the towers. Once used, a card can be used again after a time shorter as more yellow towers are standing). The game finishes either when the timeout is reached, or the red tower is down. Among the interesting aspects emerged in this game, is the hard involvement of players induced by timing pressure.
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Jedi Trainer is a PIRG (Physically Interacting RoboGame), a kind of Robogame characterized by dynamism and physical interaction among users and robots in non-structured environments. This is a project aimed at implementing a system that recreates the Luke Skywalker’s training as a Jedi Knight: a quadricopter (drone) flies around the Player (trainee), who wears a special game uniform and wields a light-saber. the drone has a strategy to shoot the Player with laser blasts. The Player must parry those blasts with his light-saber. The player is supposed to wear a uniform with the double purpose of being identified and “feel” the game. The sword used is a red swimming noodle. Laser blasts are simulated by a special noise produced by the drone. The game is very dynamic, being the player able to move freely in the space, while the drone follows him/her, to keep the interaction on. D. Martinoia, D. Calandriello, A. Bonarini (2013). Physically Interactive Robogames: Definition and Design GiudelineRobotics and Autonomous Systems. 61 (8), pp. 739-748. doi:10.1016/j.robot.2013.04.017 Contact Person: Andrea Bonarini
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