Robotower 2.0

Robotower 2.0 is a robogame where the robot has to tear down at least a tower, while the human player can defend them by going between the attacked tower and the robot. The human played can also get the control over the tower, making it unattackable by the robot, by pushing a button on its top. Every 2.5 seconds a LED turns on. When all the 4 LEDs are on, the tower is safe. Of course, in the meanwhile, the robot can attack another tower… To make the game interesting for a generic player, the robot builds a model of the ability of the player online, and adapt its performance to that of the player, aiming at equilibrate challenge and skill, following the theory of Flow. The robot is also able to decide how and when to perform specific behaviors (such as defective moves, or specific trajectories). AI and machine learning are used for this. Contact Person: Andrea Bonarini Youtube presentation clip:
Read More ›

Roby wheelchair

Roby wheelchair (or RBWC, formerly LURCH -Let Unleashed Robots Circulate at Home) is a commercial, electric wheelchair to which we added sensors (laser range finders (LRF), camera, sonars) and computational power to give it the possibility to complement the residual abilities of the driver (shared autonomy) in the movement. RBWC can self-localize by using its sensors in unstructured environments (Mono-SLAM and sensor fusion). The driver can exploit different interfaces: joypad, touch screen, microphone, myographic activity detector (for quadriplegic people), a brain-computer interface for ALS people and people that cannot move any muscle. RBWC ensures to avoid fixed and mobile obstacles, and can take the control and navigate autonomously wen needed, e.g. tobring the used at the place he or she could communicate through the screnn and sensors. RBWC has been tested with success in an occupational and rehabilitation structure. The project to make it a product won three different pizes for the business plan, but no investors have embraced it, yet. Other two robotic wheelchairs are ready to be tested in a Swiss clinic within the EU AAL project ALMA.
Read More ›

Teo, robot for autistic children

Teo is a holonomic base (Triskarino), holding infrared distance sensors, on which a kind of soft, yellow egg (a flanell cotton sack filled by polystirol micro-balls) is fixed. The main body also includes touch sensors which allow to detect if t is caressed, hugged, punched, or hurted. Below the base there is a circle of colour leds, and a loudspeaker is also included to make Teo to tell text, or emit emotional sounds. On the top of the body a hat holds five buttons used to communicate esplicitly with the robot. On the front of the body a magnetic plate allows to compose faces and to include elements on the robot. Teo is intended to be used as an agent, different from the therapist, with which the children affected by ASD can interact. We have implemented some autonomous reactions, mainly to the touch. Teo can also be driven by an operator, or by programs on a remote computer. Teo has been implemente in 4 versions, the first three within the Polisocial project KROG as a mobile element that interacts with a big screen and a Kinect system in ludic activities, and the fourth has been delivered as an operational support to […]
Read More ›