RoboTower is a PIRG (Physically Interacting RoboGame), a kind of Robogame characterized by dynamism and physical interaction among users and robots in non-structured environments.
The game challenges both movement and cogitive skills. The robot has to knock dowown yellow towers and the red tower. The human players can delay its activity by selecting a card to be put in front of the robot RFID cards that are read when the robot goes over them. Each card makes the robot doing some action (turn, go back, stop) or prebvents it from seeing the towers. Once used, a card can be used again after a time shorter as more yellow towers are standing). The game finishes either when the timeout is reached, or the red tower is down.
Among the interesting aspects emerged in this game, is the hard involvement of players induced by timing pressure.