Interactive games with autonomous robots are one of the most challenging robotic research issues. The robot should involve the player, both physically and behaviorally, while acting in the real world. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone’s home. Past experience is related to Robocup soccer robots, Edutainment, Affective Computing, and Rehabilitation. First steps in this direction were done in 205 with our rehabilitation robot and with robots physically interacting with players through the remote control of a WII console ROBOWII and different sensors, including cameras. We have developed a number of games in the Physically Interactive Robogames (PIRG) framework, were lively movement and interation are mandatory.

We are evaluating the possibility to provide information gathered about the emotional state of people involved in games to the game controller robot, which should emotionally react raising the involvement of the human player in the game.
An effective robot player needs to integrate edge technologies from robotics, interaction, and psychology. An interesting hardware (body) should be integrated with the needed functionalities to become a game companion.

Contact Person: Andrea Bonarini